1License AgreementREAD THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN ELEC-TRONIC BOOK.YOUR USE OF THE BOOKMAN ELECTRONIC BOOK DEEMS THAT YOU AC-CEPT
10Saving Words for Study6. Press or ENTER again to see theletter or number written on thescreen.7. To see the letter or number writ-ten again, press
11It’s Time to RhymeSaving Words for Study Deleting One Word1. Press MENU and select User List.2. Select Delete Word.3. Highlight a word on the list
12Changing Game SettingsLearning Confusable WordsConfusables® are words that sound alikebut are spelled differently. When a ques-tion mark appears at
13 HangmanHangman challenges you to guess a mys-tery word, indicated by ?’s, one letter at atime. The number of guesses you have leftappears to the
14Playing the Games Playing the Gamesgram must be a specified minimum length,which will flash on the screen before eachgame. The number of possible an
15Playing the GamesPlaying the Games Word BlasterWord Blaster is a speed spelling game. Let-ters of a mystery word appear one by one.You must enter
16Sending a Word Between BooksYou can look up words from this book incertain other BOOKMAN books, andvice versa.To send or receive a word to or froman
17AC adaptor jack: Your BOOKMANmay be equipped with a standard 3.5 mmjack for use with a 9-volt, 200-300 milliampAC/DC adaptor.This symbol indicates t
18Limited Warranty (U.S. only)FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials andworkmanship for one year fro
19Index*'s, searching with 9?* key 12?'s, searching with 8Anagrams 13Arrow keys 8Batteries, installing 4Blue (RHYME) key 3, 11Book Ca
2ContentsWelcome to the world of BOOKMAN!BOOKMAN is a powerful, portable elec-tronic reference with a built-in book, plusa slot in the back for more b
20FSB-28007-00P/N 7201279 Rev AIndex20RHYME (blue) key 3, 11SAY (green) key 3, 7, 8, 10Set Shutoff 6Setup menu 6Shutoff time, adjusting 6Size and
3Key GuideColor KeysSPELL(red) Pronounces a letter,number, or punctuation mark.SAY(green) Pronounces a word.GAMES(yellow) Shows the games list.RHYME(b
4Your BOOKMAN model 840 is poweredby four AAA batteries. Here is how toinstall or replace them.Warning: When the batteries losepower or are removed fr
5Once you have installed a book card inyour BOOKMAN, you can select whichbook you want to use. Here’s an ex-ample.1. Turn your BOOKMAN on.2. Press CAR
6You can adjust the keyboard echo, shut-off time, and screen contrast of thisbook. You can also change all the let-ters to capitals. Turning the keybo
7Hearing Letters and WordsIf you misspell a word, your SpeakingSpelling Ace automatically provides a listof corrections. If you enter a correctlyspell
8Checking SpellingsFinding a Letter in a Word5. Press ENTER.6. Press SAY (green) to hear theword pronounced.7. Press SPELL (red) repeatedly tohear the
9Finding a Series of LettersYou can also find the endings, begin-nings, and other parts of words by typ-ing an asterisk (✽). An asterisk standsfor a s
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