Franklin eBook Reader User Manual

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1
License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN ELEC-
TRONIC BOOK.
YOUR USE OF THE BOOKMAN ELECTRONIC BOOK DEEMS THAT YOU AC-
CEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE
TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO
THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN ELECTRONIC
BOOK AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN ELEC-
TRONIC BOOK means the software product, hardware, and documentation found
in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN ELECTRONIC BOOK remain the property of FRANK-
LIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive
license to use the BOOKMAN ELECTRONIC BOOK on a single FRANKLIN BOOK-
MAN at a time. You may not make any copies of the BOOKMAN ELECTRONIC
BOOK or of the preprogrammed data stored therein, whether in electronic or print
format. Such copying would be in violation of applicable copyright laws. Further, you
may not modify, adapt, disassemble, decompile, translate, create derivative works
of, or in any way reverse engineer the BOOKMAN ELECTRONIC BOOK. You may
not export or reexport, directly or indirectly, the BOOKMAN ELECTRONIC BOOK
without compliance with appropriate governmental regulations. The BOOKMAN
ELECTRONIC BOOK contains Franklin’s confidential and propriety information which
you agree to take adequate steps to protect from unauthorized disclosure or use.
This license is effective until terminated. This license terminates immediately with-
out notice from FRANKLIN if you fail to comply with any provision of this license.
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Summary of Contents

Page 1

1License AgreementREAD THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN ELEC-TRONIC BOOK.YOUR USE OF THE BOOKMAN ELECTRONIC BOOK DEEMS THAT YOU AC-CEPT

Page 2 - Contents

10Saving Words for Study6. Press or ENTER again to see theletter or number written on thescreen.7. To see the letter or number writ-ten again, press

Page 3 - Key Guide

11It’s Time to RhymeSaving Words for Study Deleting One Word1. Press MENU and select User List.2. Select Delete Word.3. Highlight a word on the list

Page 4

12Changing Game SettingsLearning Confusable WordsConfusables® are words that sound alikebut are spelled differently. When a ques-tion mark appears at

Page 5 - Using the Color Keys

13 HangmanHangman challenges you to guess a mys-tery word, indicated by ?’s, one letter at atime. The number of guesses you have leftappears to the

Page 6 - Viewing a Demonstration

14Playing the Games Playing the Gamesgram must be a specified minimum length,which will flash on the screen before eachgame. The number of possible an

Page 7 - Checking Spellings

15Playing the GamesPlaying the Games Word BlasterWord Blaster is a speed spelling game. Let-ters of a mystery word appear one by one.You must enter

Page 8 - Finding a Letter in a Word

16Sending a Word Between BooksYou can look up words from this book incertain other BOOKMAN books, andvice versa.To send or receive a word to or froman

Page 9 - Speaking Spelling Ace

17AC adaptor jack: Your BOOKMANmay be equipped with a standard 3.5 mmjack for use with a 9-volt, 200-300 milliampAC/DC adaptor.This symbol indicates t

Page 10 - Saving Words for Study

18Limited Warranty (U.S. only)FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials andworkmanship for one year fro

Page 11 - It’s Time to Rhyme

19Index*'s, searching with 9?* key 12?'s, searching with 8Anagrams 13Arrow keys 8Batteries, installing 4Blue (RHYME) key 3, 11Book Ca

Page 12 - Learning Confusable Words

2ContentsWelcome to the world of BOOKMAN!BOOKMAN is a powerful, portable elec-tronic reference with a built-in book, plusa slot in the back for more b

Page 13 - Playing the Games

20FSB-28007-00P/N 7201279 Rev AIndex20RHYME (blue) key 3, 11SAY (green) key 3, 7, 8, 10Set Shutoff 6Setup menu 6Shutoff time, adjusting 6Size and

Page 14

3Key GuideColor KeysSPELL(red) Pronounces a letter,number, or punctuation mark.SAY(green) Pronounces a word.GAMES(yellow) Shows the games list.RHYME(b

Page 15 - Enter word 1

4Your BOOKMAN model 840 is poweredby four AAA batteries. Here is how toinstall or replace them.Warning: When the batteries losepower or are removed fr

Page 16 - Resetting BOOKMAN

5Once you have installed a book card inyour BOOKMAN, you can select whichbook you want to use. Here’s an ex-ample.1. Turn your BOOKMAN on.2. Press CAR

Page 17 - Specifications

6You can adjust the keyboard echo, shut-off time, and screen contrast of thisbook. You can also change all the let-ters to capitals. Turning the keybo

Page 18 - (U.S. only)

7Hearing Letters and WordsIf you misspell a word, your SpeakingSpelling Ace automatically provides a listof corrections. If you enter a correctlyspell

Page 19

8Checking SpellingsFinding a Letter in a Word5. Press ENTER.6. Press SAY (green) to hear theword pronounced.7. Press SPELL (red) repeatedly tohear the

Page 20 - P/N 7201279 Rev A

9Finding a Series of LettersYou can also find the endings, begin-nings, and other parts of words by typ-ing an asterisk (✽). An asterisk standsfor a s

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